Some Inherited Blueprint Variables Breaks After Upgrade to UE 5.5

I’m also seeing this issue and its so significant it basically means that we can’t upgrade our project to 5.5.1 until we find a workaround for this.

So far its reproducible with a static mesh component that has the static mesh set on child blueprints, but it only occurs in WorldPartitioned levels in a packaged build.

Not really sure how to debug this either… I’ll probably start throwing some logging in the serialization during cooks, but given that it works in non-world partitioned levels makes it seem to me like its actually a world partition issue with loading an actor.

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