While using the Unreal Engine 5, I have found the Physics Control plugin to be very Useful for me and I have already incorporated it into the core system of my game, although it is still in the experimental stage. However, during my usage, I have encountered an issue with the plugin: When the control switches from Kinematic to Simulated, the mesh changes abruptly instead of gradually. I hope the Unreal officials can add a gradual feature to this.