Some Ideas

Cesium plugin i think would benefit from being able to access mapillary’s point cloud

Itd be handy if RealityCapture could access Mapillary imagery aswell, perhaps allow to upload images from reality capture to mapillary to provide incentive for mapillary

This could be super beneficial for ortho map creation in areas that have poor satellite coverage

Less likely suggestions here but still figure i should throw them out here

I think itd be handy if unreal engine could dectect installed unreal engine games and be able to either access the assets directly or be able to download assets from the games threw fab concept similar to gmod accessing other source games installed

Expanding filetype support
Perhaps various plugins for different engines
Like a creation engine plugin to support .nif .bsa etc import/export
I could see being super beneficial for modders who could end up perfering using unreal instead of blender

Imagine being able to export a entire worldspace made in unreal back into fallout creating a .esp or .esm to store the various data aboit said worldspace ie position of objects and terrain.

I think being able to access other ue game assets if installed could be super handy for animations similar to gmod machinma videos

I feel lile tho intergation would need to happen threw fab tho as differnt versions of uasset files would need converted to said installed engine so sadly i dont see it being possible to access the installed game files directly if its a different version editor installed

I just dabble with stuff and these are a few ideas i thought of, i really do hope ya’ll figure some stuff out with mapillary tho i feel like having a global community made point cloud will be useful much like having OSM data inside UE is if anything it could be even more so

Perhaps a way to work inside UE to improve OSM being able to import/export data, would be super handy to view a mapillary point cloud inside unreal and maybe adjust the OSM house to fit the point cloud model perhaps it cpuld be even mlre detailed OSM model if it works with the OverPassAPI

Hello Dale_Hat,
thank you for your ideas. The RealityCapture’s part was added to our database.

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