- ?v=RQm6cm05SLc&list=PLZlv_N0_O1gZo6zXTHGGSH8gxaA7a_zCt -> after that you can add new features to it
- You can do that with a combination between morph targets and UMG
- take a look at the video from 1.
b. when it should look realistic, take a look at apex -> ?v=uTOELBNBt04 -> but before that you need to create the cloth in your 3d program - take a look at those videos to learn the basics: ?v=evYE7tfWXUY ?v=VAAHKNoIg0w
- search for it with the help of this link: https://docs.unrealengine/latest/INT/ e.g https://answers.unrealengine/questions/232736/random-loot-spawning-like-dayz.html
- ?v=QakXNYN5xlQ (the same technique is used for other stats like thirst,…)
- you can get some information how to create something like that here: https://forums.unrealengine/showthread.php?50365-video-The-Forest-like-Building-system-Realtime-construction-crafting-gameplay