Some geometry poping

Hello everyone who responds!)
There is such a thing.
I decided to render as a real master in an unreal engine. And I ran into a bug incomprehensible to me.
I checked all the objects, I thought they were blocking the view of the camera with some invisible geometry. I read forums about bouncing scale and so on. and I can’t handle it.
In a certain direction of the camera, some objects in the scene just fly away somewhere. and the shadows of the plants are buggy. Has anyone encountered such a problem ??
I am attaching a vid for clarity.

You’re not even in play mode, eh? :slight_smile:

That road ( or whatever it is ) jumping in the air, looks like a LOD problem to me.

Try just moving closer and further away from it, that should trigger it.

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