Thought I’d share a few characters I finished recently for a game called Breaking Point.
They’re in game models about 15-18k each. 2k textures. Texturing was done with Substance Painter with a few value tweaks in Unreal.
I setup the scene in Unreal w/ dynamic lighting and post effects to get a good look and feel. Feel free to ask me any questions about this work.
You can follow the game here if interested: Steam Greenlight::Breaking Point