Hi guys, my team and i are trying to package up a build in UE 4.24 and we’re running into some issues with the audio. I’m using FMOD to do everything.
All audio works exactly as expected in the editor, when packaging the game up, a select few sounds don’t make it into the game for some reason. There are sounds in the same bank that do make it, but oddly enough one bank has more issues than the others though it’s not the only one. I can’t seem to find a pattern between why some of these are missing and others are not this issue is appearing in seemingly unrelated places.
I lose all my snapshot functionality in the packaged build as well.
I have double checked the packaging settings to make sure that the FMOD folder is included in “Additional Non-Asset Directories to Package”. It was in Additional Non-Asset Directories to Copy" at first because fmod complains in UE when that isn’t set. At this point I’ve tried both and neither is fixing the issue.
Has anyone faced a similar issue? Are there any straight forward troubleshooting steps I can take?
Any help would be hugely appreciated! We’re so excited about getting the game done it’s been so heartbreaking to watch a bunch of crucial audio disappear come build time