Some bugs when enable ray tracing translucency in UE5

I have some translucent material with sorting issue. So I need to enable ray tracing translucency.
But after enable it, subsurface profile material looks like default lit shading, and eye material become dark.
The Lumen GI also looks wrong, need to switch to ray tracing GI.
Lights with deep shadow not cast shadow on Groom objects.


light source opt + affect sub survace

opacity controls subsurface trasnlus