Hey, im the lead of the Indie team working on Dead By Association, its a huge open world game and we have some issues i thought someone may be able to help me with.
Our Facebook Page Bellow, we are also looking for more devs in the form of animators and character artists, anything could be interested so if your interested get in touch.
- For some reason we can’t spawn all over the map, I have tried looking at some settings for this creating a volume for the map( think it’s called a kill zone) and made some world setting global but can’t figure it out. ( and it’s not cause we are in the terrain since you can try it in the air and it still won’t work) We can only spawn in the middle of the map so it seems it is to big or some setting is restricting it.
-When dealing with the landscape the terrain is in very big chunks so is there a way to make it greater detailed? For example when you try to use a brush to for example create a ditch or something nothing happens. You need to have a brush maybe 10x10 meters at least to affect the world.
- Basically we have the same problem as above with the landscape material, you cannot paint smoothly instead it just either overrides 10% or 100% no matter the strength, falloff and size of brush.
-We get some weird visual bug for buildings where light goes through the edges of buildings even though they are sealed and i can make the mesh 2 sided ( the house has both interiour and exterior walls that is connected to the roof) Still someway light goes through.
Thx for any help.