Hello all,
- Why the moving the character by mouse click works only in TopDownTeplate, and not in (for example) ThirdPerson? If you create PlayerController in ThirdPerson, and create even the basic Simple Move to Location logic, it doesnt work.
- I want to move the camera with the Right Mouse button, so i made a function that does just that, but i cant move the camera around the character in 360° degrees… It just stops when the mouse cursor hits the edge if the game window, or end of the desktop. In the Project Properties → Input there are Viewport Properties i tried, but none of the options solves the issue. Also the Left Mouse button acts as “switch” that solves this. (If you press Left Mouse button, while holding down the Right Mouse button, ie. moving with the camera, it magically works… ) Dont you know how to fix this?
- Im looking for a way how to make a button switch (ie, you press the button, the character walks, you press the button again, the character stops). I created a such switch by using a button event,branch and a Set Variable node that controls the movement logic. Is there a better way how to make such switch?
- I am looking for a way how to stop some functions from executing, when i dont want them to be executed (for example the mouse click move)
- I want to create a decal on the position where the character should move and then delete it after the character arrives to the desired location. Spawn Decal at location works well, but the decal persists. Maybe because the character never moves exactly to the clicked location? (it stops near it) Right now, im using a location comparator conected to the event tick, and the Set fade out node, what according to me should work, but doesnt. Instead, it deletes the previous decal when clicked… a something i want to use aswell.
- Is it wise to connect a lot of functions/features to event tick? Wouldnt it become laggy?
Thats all for now, ty for your time.