Hello guys. I wanted to start creating a 3-rd person game on UE4 in near future. I’ve got some expereince working with Unreal 2 engine, but it was a long time ago.
Can somebody answer my questions, regarding EU4 please?
Character skins/clothes - i want to make customazible chracters (clothes only), and i would like to ask - how should i “rig” my character in the first place (in Maya). Do i have to keep “clothes” as a separate objects (rigged to the bones), or they should be a part of the character?
Character lip-synch. Is there some automated system, to create lip-synch for the characters? Should i use “face bones” or it’s better to use a “blend shapes/morphes” for the face animations?
LOD levels - is it possible to enable LOD blending somehow? It looks silly, how the objects instantly change it shapes on distance. Rendering quality is great, but this thing is ruining all immersion.
UE4 optimization - i’ve seen some examples before, and they looks pretty laggy to me. Even adding a “moving” grass to the terrain adds some “spikes” and other things. Is it possible to optimize such things anyhow? Or there’s a limitations on how “deep” you can go, to tweak some parameters.
I want to create a pretty big open map, and i’m afraid it’s going to be laggy on slow pc’s. I know about anti-portals (from UE2), and object distance-culling, but still…