Some animations Character "floats" above ground

On some animations the character’s feet are flat on the ground and others he is “floating” above it?

Thoughts on what to change? They are both using the same Skeleton and Mesh.

Any suggestions would be appreciated.


Does the character float when using custom animations?

I just tried importing some and they imported fine. I exported and re-imported one of the trouble ones and the same thing.

It looks like the IK is set wrong maybe. Can I adjust this without it affecting anything other than the selected Animation?

I don’t know, I havent done much with regards to animations.

But I would make a backup copy (incase something breaks badly) and try moving the IK bones around.