Some anim montage only works after its compilation of the animation blueprint.

Hello, my collegue and I’m currently making a character locomotion with Unreal Engine 5, and found a wierd problem related to animation montage.

Some montages are only works properly after the compilation of our animation blueprint.

After I build the editor with Visual Studio, those montages won’t show. - Console command ‘/showdebug animation’ tells that anim montages are playing, and I found that they’re triggering anim notifies very well.

The animation blueprint is the following. But, I don’t think that the blueprint is not a problem for this case. :frowning:

Does anyone who can tell me any clue on this problem? Thanks for reading, and sorry for my poor English.