Hi I’m trying to make a simple AI that moves to player but there is an issue when I placed my bp_BaseEnemyCharacter many times some of them not moving. I also noticed that when I tried adding just one character, it didn’t move.
Hi there, himm, let’s start with possession of AI and making sure that the all behaviour trees are running?
bp_BaseEnemyCharacter->ClassDefaults->Auto Possess AI->Spawned or Placed in world.
Make sure that all behaviour trees running first imo. You can also put a print over the task to see it’s failing or running at all. If they all running and have target locs already then maybe checking navmesh could be a good idea.