Hey was hoping someone could answer a couple of qustions for me?
Using a Audio Component i can call SetIntParameter(FName ParamName, int32 Value);
And if a sound cue asset is set as Sound then i can use the switch node to play different grouped sound effects depending on value.
1 - Can i somehow do this with only a Sound Cue using UGameplayStatics::PlaySoundAtLocation ?
2 - I can set Sound Cue for Play Sound Anim Notifies, how can i set Parameter on this Sound Cue like with Audio Component?
3 - Can i get something like a Switch Node for Particels, or is my best option a Array of particels?
Thank you for any advice!