Solving character moving sync in Top-Down template multiplayer implementation

Just wanted to thank you for posting this. It’s one of the best solutions to multiplayer top down I’ve seen. I never liked the idea of managing the proxy player. the only issue I’ve seen with this solution is that once and a while when a client player stops moving, it jerks back slightly.

There might be a way to fix that. I was just testing it and haven’t messed with it yet.