I have seen the other posts for setting up Source Control using Perforce or Subversion, so please forgive me for posting another question, but I have very little to no understanding with systems like this.
So I am curious as to whether anyone has made or knows of a good tutorial designed to setup Source Control using either of the two accepted type?
I had a go at it myself looking at other questions and forum posts but found that Setting up the actual server was extremely confusing as I have very little experience with SVN’s like this, So I would truly appreciate a step by step or something along those lines.
Thanks for the link I struggled to find that on the Docs page, I have managed to set up some sort of server on my Local Machine, I think I did it wrong though, I’ll run you through my process ( I have never done any server setups before so this is entirely new to me )
Had to Close UE4 and Reopen then
it decided to actually connect to
the Source ( Otherwise it was just
reading files created locally,
unaware of where they came from )
P.S. I pointed the P4Merge in " Settings > Loading & Saving " to the actual file in the program files too, not sure if that’s what I was supposed to do or not.
Hopefully I provided you enough information to make it apparent where I went wrong, but i believe my issue lies in setting up the initial server and finding a place to host it for my small 2 man team.
Sorry it was quite a vague random message, but its because im very unsure about the entire process, I have had a look at your links but the terminology and tutorials are confusing and I am VERY unsure about which one would be relevant to setting up UE4
So any advice you guys can give me would be great, I hate asking to be spoon fed but this is a bit out of my league but highly powerful tool
One of our developers answered on ‘ohmk’ post, I believe it has the info you’re looking for. Comment back here and let us know if it answers the issue you are having.