(SOLVED) Virtual texture aspect ratio

Hi,

i have made a rectangular landscape based on a 2:1 heightmap (1km x 2km).
But when i import the color texture 10kx20k the texture is mapped square only. At the same time the texture is mapped to a VT of 32kx16k and the background is black.
How do i map 1:1 the texture to the landscape. The landscape coord is not stretching it, if i scale it remains square. I would need to stretch it.


You can see that the heightmap of the world partition is ok but i need an accurate 1:1 texture mapping.

Virtual textures and VT streaming is on. The textures are also imported as VTs.

Many thanks.

UPDATE

I solved it like so:

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