I was wondering what would be the best way to duplicate a Skeleton for a vehicle rig to be used on mutiple different vehicles. I currently have my setup with a variety of vehicles all using the same “Default VehicleSkeleton” which all works well and animations for wheels, suspension and other bones/envelopes are all working fine, however…
When trying to use the Skeleton that is imported with a created vehicle mesh the animations seem not to function, all references for this skeleton and physics assets are correctly configured form what I can see, I’ve tried many ways to get each skeleton separate and belonging to it’s own vehicle and cannot seem to get this to function correctly.
Even exporting this original mesh what is working in UE4 into Max and back out, this Skeleton seems not to show any animations at all.
Any ideas please ?