Hi there,
I’ve been pulling my hair to fix this problem.
So, I attached character to vehicle and possessed with no capsule collusion, disabled character movement and set check to always relevant on both character and vehicle then i simulate physics of vehicle on server.
If all client are within net cull distance squared (NCDS) everything works fine.
But when other client_2 is out of NCDS range and possess vehicle and then drive it to clint_1 NCDS range then physics looks broken to client_1 but on client_2 still every thing is fine.
If I don’t attach character to vehicle then everything works fine.
If I check always relevant to both vehicle and character (Not During Game Play) then also everything works fine.
What I tried,
- disabled tick on character, Deactivate character movement component.
- attach character to vehicle on server then multicast it.
- set simulate physics on server then multicast it.
- Get and set actor transform before any attachment then also multicast that and tried attaching it.
- lot more… i don’t event remember.
Video Link : Relevancy OR physics OR Attachment problem. - YouTube
But NOTHING WORKS… I don’t even know if this is issue OR attachment OR vehicle physics OR Network Relevancy issue.
Sorry, i am very bad at explaining.