Hello,
I am making a flying game where the user is trying to fly through circles to receive points. I have built a blueprint class with a box collision, when the user fly’s through the circle (and the box collision) they receive points.
I made one blueprint class with my circle mesh and my box collision, I’ve added a OnComponentBeginOverlap command to add 10 points to the users point value. The issue is that only the first instance of this blueprint will work, any other instances after do not.
To clarify, I want to use the same blueprint class multiple times in multiple situations.
I’ve attached images of my blueprints here.
Thank you for your time.
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