However, I am getting “Some traits are requiring the presence of fragments which are missing” on UE5.1. Is there any documentation that points to the required fragments?
[Update] Added Mass Viewer Info Fragment, Transform, Agent Radius inside Assorted Fragments (The log had more info)
I can see the Agents but they aren’t moving from their initial location.
Also I get this issue now -
LogMass: Error: Fragment(MassVelocityFragment) was added multiple time and can only be added by one trait. Fragment was added by:
LogMass: Error: MassMovementTrait
LogMass: Error: MassAgentMovementSyncTrait
LogMass: Error: Some fragments are added by multiple traits and can only be added by one!
Looks like you can ignore the multiple fragment error.
[Solved]
I was using a static mesh character (AnimToTexture) but I realized I need to wrap it within a Character BP that has a Capsule component and a Movement component.
Hi sir, did you manage to bake a metahuman facemesh into VAT? Here’s the problem I encounted: I want to bake my own metahuman face mesh into VAT, but when I convert the skeletal mesh of this MH face mesh into static mesh, I found there’re 9 material slots in it (excluding slots for lods), which is same with the number of slots in its skeletal mesh. But there’re only 2 slots in static face meshes from the City Sample. Do I need to export my skeletal mesh into some other 3D softwares to reorganize the slots to match the example from the City Sample or this really doesn’t matter, I just should bake every of these 9 material into VAT? Looking forward to your answer and thanks in advanced.
This error is that there is some problem with the code and will not have any impact on the operation, and the code hint error is to ensure the uniqueness of fagment.