Working with a controller based Twin Stick Shooter, think Hell-divers, Alienation etc.
I have movement down, but have issues getting aiming to function when the camera is rotated from the initial point on the Z Axis.
Currently messing around with this: https://forums.unrealengine.com/file…7&d=1416377815
And this is what it should function like: https://www.youtube.com/watch?v=NHbf13FCpII
My movement uses the Camera’s Z Axis and gets forward and right vectors from there so up is always up, right always right etc… just not sure how to apply that logic to changing control rotation?
Edit: Don’t know if I’ve done the right thing renamed the thread with the ‘[SOLVED’] prefix, or if there is an actual option somewhere to change.