Hi,
Relatively new to photogrammetry, and RC specifically.
Have read quite a bit so far but I’m still having trouble, but I think it might be a bug…
I don’t think the texturing process ever properly finishes…
I’ve played around with a few settings.
process:
import images and press start
Get a ~32Mtri model
simplify to ~1,5Mtri model
Unwrap with listed settings
Texture
Texture step takes about 2 minutes and then abruptly ends with the red bar.
I also notice Model 2 has ‘Texturing style’ as Unwrap even after texture step.
Is this a software problem/bug or am I doing something wrong?
30mTri to 1mTri the problem? How do i keep proper texture resolution for high def VR experience, but low poly count?
I’m creating indoor enviro for VR.
PC is i7 6700k, 16gb RAM, GTX 1080Ti
I restarted computer, recreate model multiple times, cleared cache, tried different options but no luck on texture.
Model images were captured through RECONSTRUCTION>EXPORT>RENDER
Is this proper workflow for creating enviro from pics for VR?
Additionally, after decimating and texturing, I should clean in meshlab/zbrush or other suggestion? Clean, reimport, and retexture?
First large room project!!
Thank you!!!
https://s26.postimg.org/6pbp6wwo9/settings.jpg