Sorry for the rookie question … but how do I get my character to transport to the location of an actor who is duplicated in the level?
I’ll try to simplify it: I’m making a game and I want that when I’m near a box, the character (when entering the actor’s box collision) moves to where the box is, lifts it and moves with the box. So far I did everything right, the character when he is near the box, and enter the box collision of it, I press the button for the actions (the E key in my case) and teleports gently to the box. Run the animation of lifting the box and enters the “with box” mode, the character can now move with the box running from the waist down the animation of walking and from the waist up the animation of holding the box. So far so good, right? Well, the problem comes when I want to make a duplicate of that box on stage … duplicate the actor on stage. When I go to the duplicate and press the action button (E key) and what happens? It teleports me to where the original actor is… and not the duplicate. How can I make the character go to where the duplicate actor is and not the original actor?
What i have in the blueprint? (in steps)
1 - InputAction (Actions)
2 - Contect (Actions) into a Branch
3 - Branch condition is “can load crate?”
4 - Switched to Crate actor
5 - On Actor Begin Overlap … cast to Char_Lucas_Morelli (my character)
6 - Set Can load crate? to True from Char_Lucas_Morelli
7 - Back to Char_Lucas_Morelli
8 - Add Timeline (for a sweet teleport)
9 - Conected timeline to Set actor location and rotation
10 - Added lerp location and rotation (vectors) from set actor location and rotation entrance
11 - Get actor location from Lerp (location)
12 - Get actor rotation from Lerp (rotation)
13 - all actors of class and call Crate actor
14 - Get (copy) from crate actor called
15 - Array (from get)
16 - Get Array location and rotation, then conected to lerp point B
17 - Play anim montage
18 - Set “Loading crates” bolean to true
As i told you, everything is just fine … until i duplicate the original actor. So … how can i set my character to teleport the second crate location once i enter into the duplicated actor?
Ok … i can simple duplicate the crate and create multiple blueprints and box collisions for each crate in the actor …
but what about cars? What if i want to make a GTA style game (what i’m creating) and i want to duplicate the vehicles multiple times to have a massive traffic, and i want to thief every single car in the level? (not at the same time of course) do i have to create identical vehicle actors and have 2500 blueprint code destinated to 2500 vehicles? It would be a MASSIVE BLUEPRINT … impossible to find things at the end