[Solved] Sound Class and Global Volume half working

Hello guys, Im working on my Global Volume Control, I have already the Master Volume working, but I got some problem to put the Music and other volume control to work, all child of the Master Volume Sound Class (SC_Master) at the image 3. The Music Volume Control only works if I change the “Default Base Sound Mix” at the World Settings (image 4) to my music sound mix (SMIX_Music), doing this, the Master Volume Control stop working…

Anyone know how make this work? Control 2 or more Sound Class.
My works, but as I said, only 1, the one selected at the “Default Base Sound Mix”

I did the [same question in the Forum][1], but no answer :frowning:

This is what I have atm:

https://forums.unrealengine.com/attachment.php?attachmentid=136312&d=1491611525

https://forums.unrealengine.com/attachment.php?attachmentid=136313&d=1491612371

https://forums.unrealengine.com/attachment.php?attachmentid=136314&d=1491612532

https://forums.unrealengine.com/attachment.php?attachmentid=136315&d=1491612852

https://forums.unrealengine.com/attachment.php?attachmentid=136316&d=1491612985

https://forums.unrealengine.com/attachment.php?attachmentid=136318&d=1491614992

I did, now its working. I only need to change the Sond Mix Modifier inside each Set Sound Mix Class Override and add the Push Sound Mix Modifier node and set the correct Sound Mix inside each… like the image below.

Thanks Rgiz :wink:

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This is awesome, I wanted to thank you for this, I’m working on a group project and this has helped me get my UI more functional. I appreciate all your hard work. keep it up and keep going strong.

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Thanks, this is helpful :slight_smile:

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