I have an issue where when I simulate while in the physics asset preview the character splits in two! I realize that isn’t enough information and I suspect it has something to do with how my bones are set up…
So a little information about my bone structure. First of all, I’ve attached a screenshot of some of my bones. You can see there, the hip has both the pelvis and the abdomenLower bones. The abdomenLower contains all of the bones above the hip up to the head and hands. While the pelvis contains all of the bones below the hip down to the feet.
The the top and bottom of the character are not staying connected and the top goes a bit north while the bottom goes a bit south and then they do try to pull together like a weak rubber band.
Any ideas of what I can do to fix this? Thank you!