[SOLVED] Reducing the size (kb) of a Static Mesh?

Hello, I am curious how I can reduce the size of a static mesh actor? It is at 42mb and I cannot imagine it needs to be. That is way too large for such a pointless asset in my game. I have tried the Reduction Settings in the Mesh Editor, but it seems to create some really weird distortions of the mesh. Any ideas? I would prefer inside of Unreal if possible though.

Thank you

*** I figured it out. I just clicked “Recompute Normals” and it worked perfectly.


The Reduction Settings are used to create different LODs for rendering distances. You simplify the model when it gets further away to reduce the performanice hit.