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[SOLVED] Reducing the size (kb) of a Static Mesh?

Hello, I am curious how I can reduce the size of a static mesh actor? It is at 42mb and I cannot imagine it needs to be. That is way too large for such a pointless asset in my game. I have tried the Reduction Settings in the Mesh Editor, but it seems to create some really weird distortions of the mesh. Any ideas? I would prefer inside of Unreal if possible though.

Thank you

*** I figured it out. I just clicked “Recompute Normals” and it worked perfectly.

FYI:

The Reduction Settings are used to create different LODs for rendering distances. You simplify the model when it gets further away to reduce the performanice hit.