Hello, I am curious how I can reduce the size of a static mesh actor? It is at 42mb and I cannot imagine it needs to be. That is way too large for such a pointless asset in my game. I have tried the Reduction Settings in the Mesh Editor, but it seems to create some really weird distortions of the mesh. Any ideas? I would prefer inside of Unreal if possible though.
*** I figured it out. I just clicked “Recompute Normals” and it worked perfectly.