[SOLVED]Random meshes breaking/glitching when adding textures in UE5

So have this weird issue where the scene is fine, but as soon as I started texturing, meshes started to break in a weird manner. Some meshes move (e.g. door handles disappear into doors) or random polygons disappear or misalign. Had this happen once before in EA, ‘fixed’ it by reloading a backup and started texturing again. Now it happened again in 5.0. Any ideas what this could be about?


I don’t know if this will be the solution to your problem, but I had a similar thing happen - it turned out I had the World Position Offset in the material connected to an old routine which was displacing the whole thing by a noticeable distance…

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Oh man, that was it. Thank you! I don’t even remember ever connecting the World Position Offset. Must have been an old master material I kept migrating again and again.

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