Hey!
I’ve been doing a bit of testing with some things for source files (Static Mesh Specifically).
I have been trying to get the path of the source file that is inside of the Asset Itself (See Image Below This)
So i Started to search and found this
FString sourceFilePath = StaticMeshComp->GetStaticMesh()->GetSourceModel(0).SourceImportFilename;
The main issue is that its actually returning blank and nothing at all.
Am i using the correctly? or is there a different way to get the Source File Path of the Static Mesh in c++
Thank you!