I´m quite new to the unreal engine and ran into an odd problem: Whenever my character (the default 2DSideScrollerCharacter from the 2D template) is jumping into an edge of a solid block (part of a tilemap in this case, but the same thing happens with sprites as well) he gets a strong acceleration (Video). I get that the capsule component is hitting the square hitbox of the block and produces this boost. That doesn´t help much tho.
Btw: this interaction doesn´t happen if the character jumps from above on the edge of a block. I guess that this use case is handled in the CharacterMovement component. So I tried to find any parameter to address the problem but didn´t find anything. From what I read it´s not that easy to just replace the character collision capsule with a square to bypass this problem.
I can´t be the only one who ran into this problem using the 2D Template: So does anyone know if there is a convenient solution for this problem or did I just miss the right parameter to adjust?