Okay so what i missed was that the Default player Controller was using the default one And NOT the new player controller i created. Is there a was to reference the default and the one i created? or would i merge the two together?
I will however take a look into the link you have posted as i’m well aware that C++ is so much better than blueprints from what I’ve seen the minority say.
Never the less thank you very much!
Following that tutorial and a few others is really helping me with blueprint and learning how to use it . Thanks again dude much appreciated