I’ve followed this videofor how to setup physical animations on my custom character. It seems very simple, however my setup is not working. I’ll list some screenshots of my setup!
- My character does simulate in the PhAT (Physics Assets Tool) perfectly fine. My animations also work, I have a few running though (run, idle)
- I have set the capsule component to have a radius of 11.
- I have set the collision preset to Physics only
- I have set the collision responses to only block WorldStatic and WorldDynamic. All others are ignored.
Screenshot of my Event Graph
Here is the bone name:
Here is a screenshot of the bone just to prove that I do in fact have a bone named pelvis.
And when I load into the game the character simply animates as per usual. There are no physics. I did try other bones to be sure and they don’t seem to work.