Hello!
I’ve followed this videofor how to setup physical animations on my custom character. It seems very simple, however my setup is not working. I’ll list some screenshots of my setup!
Important details:
- My character does simulate in the PhAT (Physics Assets Tool) perfectly fine. My animations also work, I have a few running though (run, idle)
- I have set the capsule component to have a radius of 11.
- I have set the collision preset to Physics only
- I have set the collision responses to only block WorldStatic and WorldDynamic. All others are ignored.
Screenshot of my Event Graph
Here is the bone name:
Here is a screenshot of the bone just to prove that I do in fact have a bone named pelvis.
And when I load into the game the character simply animates as per usual. There are no physics. I did try other bones to be sure and they don’t seem to work.