[solved] Pathfinding works in Editor but not in launched Game

Any ideas on this? Pathfinding works perfectly in the Editor but in a launched game the Bots just stand there …

Using standard Nav Mesh, AIController, MoveToActor(), and MoveToLocation(). Default Character with a Mannequin. Nothing fancy. :frowning:

Latest version 2.23.1.

You have to use the profiling tools, nobody can guess what is causing this…

FYI, solved by changing from static to dynamic. Not sure why but it works and no real performance changes.