[Solved] Packaging own global shader failing [4.22.3]

@TheHugeManatee

In which folder did you find the FWriteSliceToTextureShader file? I am have this same issue and it has been over 3 weeks. I can’t seem to fix it no matter what I do and broke many project copies trying to solve this. This seems to be my last obstacle then my project will be packaged.

Thanks