[Solved] Packaging Error - Failed to produce an item *.exe

Hello all, I was trying to package my first game and I got a failure. Below is the log file. I tried doing some google searches but I couldn’t find anything that helped with my problem in particular. I’m honestly lost as to what could be wrong with the build so if anyone has anything to add I would be extremely grateful. Thanks in advance.
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UATHelper: Packaging (Windows (32-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (32-bit)): Parsing command line: -ScriptsForProject=“D:/Programs/Unreal Engine/Unreal Projects/BrickRunner/BrickRunner.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“D:/Programs/Unreal Engine/Unreal Projects/BrickRunner/BrickRunner.uproject” -cook -stage -archive -archivedirectory=“D:/Programs/Unre al Engine/Unreal Projects/Finished/Brickrunner” -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win32 -build -utf8output
UATHelper: Packaging (Windows (32-bit)): Setting up ProjectParams for D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\BrickRunner.uproject
UATHelper: Packaging (Windows (32-bit)): ** BUILD COMMAND STARTED **
UATHelper: Packaging (Windows (32-bit)): Running: D:\Programs\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe CubeRunner Win32 Development -Project=“D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\BrickRunner.uproject” -clean “D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\BrickRunner.uproject” -NoUBTMakefiles -remoteini=“D:\Progr ams\Unreal Engine\Unreal Projects\BrickRunner” -skipdeploy -nobuilduht -NoHotReload
UATHelper: Packaging (Windows (32-bit)): Took 0.7405766s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (32-bit)): Running: D:\Programs\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe CubeRunner Win32 Development -Project=“D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\BrickRunner.uproject” “D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\BrickRunner.uproject” -NoUBTMakefiles -remoteini=“D:\Programs\Un real Engine\Unreal Projects\BrickRunner” -skipdeploy -noxge -generatemanifest -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (32-bit)): Took 1.0563955s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (32-bit)): Running: D:\Programs\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe CubeRunner Win32 Development -Project=“D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\BrickRunner.uproject” “D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\BrickRunner.uproject” -NoUBTMakefiles -remoteini=“D:\Programs\Un real Engine\Unreal Projects\BrickRunner” -skipdeploy -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (32-bit)): Parsing headers for CubeRunner
UATHelper: Packaging (Windows (32-bit)): Running UnrealHeaderTool “D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\BrickRunner.uproject” “D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\Intermediate\Build\Win32\CubeRunner\Development\CubeRunner.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAs Errors -installed
UATHelper: Packaging (Windows (32-bit)): Reflection code generated for CubeRunner in 6.7359081 seconds
UATHelper: Packaging (Windows (32-bit)): Performing 6 actions (4 in parallel)
UATHelper: Packaging (Windows (32-bit)): [3/6] Resource PCLaunch.rc UATHelper: Packaging (Windows (32-bit)): PCH.UELinkerFixups.cpp
UATHelper: Packaging (Windows (32-bit)): c1xx: fatal error C1356: unable to find mspdbcore.dll
UATHelper: Packaging (Windows (32-bit)): SharedPCH.Engine.cpp
UATHelper: Packaging (Windows (32-bit)): c1xx: fatal error C1356: unable to find mspdbcore.dll
UATHelper: Packaging (Windows (32-bit)): ERROR: UBT ERROR: Failed to produce item: D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\Binaries\Win32\CubeRunner.exe PackagingResults: Error: UBT ERROR: Failed to produce item: D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\Binaries\Win32\CubeRunner.exe
UATHelper: Packaging (Windows (32-bit)): Total build time: 10.56 seconds (Local executor: 0.00 seconds)
UATHelper: Packaging (Windows (32-bit)): Took 10.7848288s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (32-bit)): ERROR: Command failed (Result:5): D:\Programs\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe CubeRunner Win32 Development -Project=“D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\BrickRunner.uproject” “D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\BrickRunner.uproject” -NoUBTMakefiles - remoteini=“D:\Programs\Unreal Engine\Unreal Projects\BrickRunner” -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2018.11.02-17.03.59.txt’
UATHelper: Packaging (Windows (32-bit)): (see C:\Users\Tyler Stewart\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Programs+Epic+Games+UE_4.19\UAT_Log.txt for full exception trace) PackagingResults: Error: Command failed (Result:5): D:\Programs\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe CubeRunner Win32 Development -Project=“D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\BrickRunner.uproject” “D:\Programs\Unreal Engine\Unreal Projects\BrickRunner\BrickRunner.uproject” -NoUBTMakefiles -remoteini=“D:\Programs\ Unreal Engine\Unreal Projects\BrickRunner” -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2018.11.02-17.03.59.txt’
UATHelper: Packaging (Windows (32-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error

IIRC I’ve read somewhere that 4.19 doesnt package Win32 builds (Only Win64). This error (unable to find mspdbcore.dll) has been fixed in 4.20. Here is the issue link.

EDIT: Here is the link: https://answers.unrealengine.com/questions/792811/packaging-for-win32-failed.html

That was it! That’s strange but thanks for the info. I’ll keep that in mind.

Hello, I have the same problem but with a 64-bit packaging system, what should I do?