I’m just starting to learn Unreal Engine and thought I’d work on something related to landscapes. However, I’ve run into a bit of confusion. I created a new project using the third-person template, which provides a small environment where you can walk and jump around. I wanted to add some landscape to it, so I tried creating a new landscape so I could sculpt it. But here’s the issue: the green grid shows where the landscape is being created, and it seems to be slightly above the existing ground. I tested this, and I just fall through the landscape. Now, I know I could adjust the starting position a bit higher, but I was wondering if there’s a way to lower the grid to make it work.
[EDIT]
I’ve discovered that the issue was with the Z-axis. It was set to 100 and simply needed to be lowered to 0.