Thanks, that works! I also had to specify the fps in the sequencer to match the fps of my footage. No audio, of course, but the lip synch is holding when I bring the Unreal render result into my compositor.
Thanks, that works! I also had to specify the fps in the sequencer to match the fps of my footage. No audio, of course, but the lip synch is holding when I bring the Unreal render result into my compositor.