[Solved] Movement is stuttering on the client side

The code didn’t work because you turned off collision on the Actor, not the actual static mesh component.

Actor → Get mesh (flash light) → Set collision enabled (no collision).

Technically should do this directly in the actor before spawn. Default no collision.


If you need it on for other things then you should create a custom collision for the capsule component. Then on the flashlight collision just ignore the capsules collision.

Check this post for the details on that.

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