[Solved] Level sequencer stops after second subscene

I’m learning sequencer… oh men it’s amazing! :smiley:

The thing is that i am making a cinematic which (for now) spans along 3 different sequences, i assemble them into a main one which i play from Level Blueprint but the sequence always stops playing after the second subsequence

How can i solve this?

Oh my god! This one was easy! :smiley:

I just removed every level blueprint trace of sequencer, added the main sequencer object to world outliner, set its autoplay feature, then loop indefinitely…

Done! :slight_smile: