Trying to figure out how to work with landscapes and stuck with proper blending. Right now I have two layers. The first one is set to Alpha Blend and is supposed to be below anything else. The second one is Height Blend and its texture has alpha in it where I want the first layer to be visible. However, when I paint the second layer, all places where it should be transparent it’s instead just black. Googling and reading docs (like https://docs.unrealengine.com/en-US/…als/index.html) states that just setting Alpha Blend for the first layer should resolve this but for some reason I still see black sports.
Basically what I want is depicted in the tutorial link above in the “Landscape Layer Blend Types” section with the rocks but apparently I’m doing something wildly wrong. The version I’m using is 4.24.1.
Here is my material setup. The green dot texture has full transparency around the dot. I’ve tried using a height map instead of just A channel but the result is the same.
Here is what I see as the end result: