I’m making a widget to be able to change the shortcut keys of my game and I have several problems:
I made a function for the remapping (screen 1&2) so I’m sure it’s exactly the same and I made one to set the default key (screen3).
So the first problem: I don’t know how to set the default key for an axis mapping. I’ve done some things quite similar to the key(screen4) action function but without the function to set the default key, it doesn’t seem to remember the new key.
Second problem: If I remap the keys with mouse keys, it doesn’t keep them in memory and keeps only the last saved keyboard key.
Third problem, if I set all mapping actions “Change camera” is set to the same as “aim” no matter what key.
I sincerely hope you can help me, it’s very disabling.