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(SOLVED) is there's a way to smooth out the health bar progress inside the bind?

is theres any way to interpolate or add a tiny delay to change from value 1 to value 0.1 smoothly? inside the bind? i dont want to do it outside the bind because there will be a lot of different sources of damage etc

This, probably:

You can / **should **absolutely do it outside of the widget - widgets outside the viewport do not tick, for example. Avoid having widgets do heavy lifting, or any lifting whatsoever, to be honest. Just a rule of thumb.

what is the interpolated hp variable? and how do i do it?

ah i figured it out its a simple thingy thank you it works perfectly at 10 speed <3