It’s actually based on camera distance. Try using blueprints to set the lod to a lower level when zooming in. You can ise wireframe view to see the lods change based on camera distance as you move around as well.
I think it’s based on material mipmaping, just want to confirm it. And if not based on screen size is there any way to avoid ugly edge in telescope? Thanks very much!
I thought LOD settings are purely static. Your method simply works and that’s huge helpful