[SOLVED] Invalid Function Call during texture stage

During the texturing stage I get the error “Invalid Function Call” almost immediately after texturing starts. I’ve tried changing the resolutions, coloring method and also the texturing/coloring style options but keep getting the same result.

Hi Eddt
Haven’t you changed the paths to the source images ? Can you see all the cameras in the scene ??

Hey Wishgranter,
The path to the images is still the same (They also have little green dots in the upper right of the thumbnail - i’m guessing this means RC has confirmed they are there too?) I can still see all the cameras in the scene too.

Hi Eddt

The path to the images is still the same (They also have little green dots in the upper right of the thumbnail - i’m guessing this means RC has confirmed they are there too?) I can still see all the cameras in the scene too.

Ok, so first of the possible issues looks OK then. So you have not moved or changed any image ( post processing ) …

Please clear the cache in WORKFLOW->SETTINGS->CLEAR CACHE and try it again…
Then run RC with the same project and look for this file RealityCapture.log in the system drive (c:\Users\USER\AppData\Local\Temp\ ) and send me the file.
If you restart RC, the file is rewritten !! So copy the file just after the error msg and send it to milos.lukac@capturingreality.com