TacoShank
(TacoShank)
July 27, 2018, 8:41pm
6
mitjaprelovsek:
Unfortunately, this doesn’t work for me. I still get the same errors. Any other ideas?
p.s. also, if I understand correctly, every time, I am going to click on Generate Visual Studio project files I’ll have to repeat these steps right? Because the include paths get overwritten if I am not mistaken.
EDIT: actually, looking at your screenshot, I see that my Evaluated values are different. Is that maybe because I installed UE420 on a different partition?
EDIT2: I can confirm that changing these entries so that Evaluated values correspond my system worked. Also, I had to add directories for my C++ plugin (BP Function library). And also, I can confirm that this whole procedure has to be repeated everytime you Regenerate VS project files. Pretty annoying must say…
Yeah I ran into the problem of having to redo the procedure every time you regenerate VS project files as well. Honestly I went back to 4.19.2 because the amount of annoying problems I’ve run into even after this fix isn’t worth it.
namrog84:
Not sure how much it matters but OP had posted something that wasn’t QUITE right for me
In the beginning of the BIG copy/paste you need to do there is:
$(SolutionDir)\Intermediate\Build\Win64\UE4Editor\Inc$(SolutionName);
Which should be
$(SolutionDir)Intermediate\Build\Win64\UE4Editor\Inc$(SolutionName);
Because for me at least $(SolutionDir) included the \ in it, so I ended up having a “path\path” and that caused it to not work for me. Eliminating that \ between solutionDir) and Intermediate made the whole thing work for me.
Nice catch, I looked into this and it seems like you’re right. Not sure how that was still working for me originally but I’ve updated the post and fixed this. Thanks again!