I’m trying to set up a system in my character blueprint where a camera shake will only happen if the player is already moving forward and sprinting. I’m pretty new to Unreal Engine and Blueprints are a little overwhelming. Any suggestions/comments/ideas are appreciated.
EDIT: I figured it out after hours of trying different approaches! Here’s how I set it up:
I know that since I had this issue, that others will, too. If anyone has any suggestions on how to make this better or smoother, please feel free to let me know.