Hey all,
So I have a ‘Buff’ that takes place when a player picks up an item, which only lasts for a few seconds.
I am trying to simply track the delay as a progress bar indicating a shields remaining time once a player has picked it up.
I probably thought quite incorrectly that once the delay was called it would track the delay counting as a value and I could grab that value to feed into the lower progress bar (blue).
Thanks for any assistance on this!
-Removed my Blueprint Images since they arent really necessary; Solution to this is provided below in case anyone stumbles onto a similar need!-