Looking to trigger VFX in a Sequencer. Does anyone know how to make this happen.
I’ve added the VFX Spawner to the Sequencer and set up an Event, though I’m stumped as to how to trigger it from here. Or am I barking up the wrong tree?
Right so the correct way to do it if you’re using a VFX Spawner would be through Events, Enabling it, making it spawn.
Now, for better control and even Sequencer triggering, you can just use the NS in the world, then Tracking it in the Sequence, selecting the Niagara Emitter and then looking for its “Activate, Deactivate and Trigger” actions!
Gotcha. I was trying this but… https://forums.unrealengine.com/t/major-content-beacon-error-adding-niagara-system/723657
Dang! Haven’t had that issue yet in a project with tens of systems, wonder what could be causing it!
We’re looking at this issue internally. (The Niagara Crash).
Rynex_FNC is correct though. You trigger them using the VFX Spawner.
Finally getting back to this.
“Now, for better control and even Sequencer triggering, you can just use the NS in the world, then Tracking it in the Sequence, selecting the Niagara Emitter and then looking for its “Activate, Deactivate and Trigger” actions!”
Working on trying this part. I’ve added the NS to the world, added it to the Sequence, though I’m not finding the Activate/Deactivate in the sequence. I would assume I could and an event by RMB on the “+Track” button or on the asset in the sequence.
Is this what you meant, or did I misunderstand what you meant?
Also, I am able to use a trigger to activate/deactivate a VFX Spawner. So no worries about that part.
Hey! So you’re on the right track, in the screenshot you sent you first need to add “NiagaraComponent0” and after this, click “track” on it, and look for “Niagara FX Toggle Track”, this one WILL have the Deactivate, Activate and Trigger options!
Just started messign with vfx creator and was curious if maybe this process is similar @Rynex_FNC?
Also curious what you mean when you say NS? I dont see that anywhere
Are you using VFX Creator with its built in functions?
Also NS is short for Niagara System
I just figured out how to do what I was trying to do! Just added the VFX Creator to the sequence and then copy pasted the transform I had on another asset so the VFX Creator follows that asset using the same path!
Im kinda messing with it now but was just curious about activating a VFX Creator somewhere along the sequence!
Have you tried attaching the VFX instead of manually copying the animation
I was having trouble with this because when I went to attach it to the actor it didnt show up in the options.
A solution I found is you can add the VFX to the sequencer of the actor you want to attach it too, this will make the option to attach show up when right clicking the VFX and selecting Attach To.
Now I am trying to figure out how to get more than 4 VFX to be visible to a player at a time. Any tips?
Oh right, that is most likely because the mesh was set to “Stationary” instead of “Movable”.
Hmm I thought the max was 8+, are these Niagara VFX or all made within VFX Creator?
One of the things I learnt by using Niagara is that it’s pretty intense and I have a feeling it will not work on lower end devices like the Switch.
MY suggestion is that everything that you NEED people to see due to their importance should not be using VFX. Basically I saw you’re doing some jet engine effect, I’d suggest doing the main effect using a mesh and some material magic, that way everyone can see it, and then adding extra spice with VFX.
Yeah for some reason I only see 4 at a time. I am just using default VFX Creator options.
Was thinking about doing that material thing on a cone or something to give the effect of jet engine.
Any tips on how I could add extra spice with VFX?
Also thanks for replying to me on these! It is greatly appreciated!
Of course! So my tip is basically try to replicate that look you have, inside a material. That’s what I normally do, then adding extra sparks or smoke effects to spice it up. They don’t HAVE to be there and thus it’s not a huge issue if they don’t show up, since the main part is represented through the material!