[SOLVED] How to test Multiplayer Audio

Hey all,
So I just set up foot steps sounds for my multiplayer game and have discovered that the attenuation settings don’t seem to be working. When the second player moves, the foot steps play globally. I did a search and found https://answers.unrealengine.com/que…iplayer-1.html and https://answers.unrealengine.com/que…ml?sort=oldest But the commands listed in the answer do not exist.

I don’t want to have to load up the game on two PCs just to be able to test the audio.


They exist, they just don’t show up on the auto-complete.

They’re super useful on multiplayer game dev.

I found that the reason my footstep sounds were playing globally was because I wasn’t specifying the owning player. As soon as I added in the GetOwningPlayer node to the section in the AnimBP, it fixed the issue.